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Monster House is an exciting and hilarious thrill-ride tale about three kids (Mitchel Musso, Sam Lerner and Spencer Locke) who must do battle with a mysterious home that is determined to eat every trick or treater in sight on Halloween. In an unprecedented opening, Monster House will be released in more than 100 theaters in REAL D's revolutionary digital 3D format day and date with its 2D national release scheduled for July 21, 2006. If your contribution is approved, you will earn points and be credited as a contributor. This website is using a security service to protect itself from online attacks. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
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DJ meanwhile, enters the family room where the phonograph in the room begins playing music and awakens flying books. He manages to fight them off until the phonograph stops playing, unblocking a door to a hallway that leads him to a room with a player piano in it. The piano suddenly begins to play by itself, awakening two living chairs, one normal and one red that is constantly revived by the piano's music. DJ disables the piano, which weakens the red chair and allows DJ to finish it off. He retrieves a key inside the piano and makes it back to the family room where he uses the key to unlock the door to the library.
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At the end of the maze, Chowder finds his lost basketball but also finds and defeats the fourth boss, this time, two large pipes instead of one. At the end of the maze, Chowder finds his lost basketball but also finds the fourth boss, this time, two large pipes instead of one. The room where he finds her turns 180° (upside down) as DJ goes forward and after defeating numerous monsters, He goes over to Jenny, but can't free her. Finding another way, Jenny enters the master bedroom and after hearing a telephone suddenly ring, it stops when she approaches it and while looking at some pictures, a floor crawler comes by, getting her attention as a TV comes to life.

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Having made her way to the basement, Jenny fights two living TVs and another living stove and reunites with DJ. Meanwhile, Chowder must make his way through a maze of toys in another part of the basement. Then DJ, while hanging from a construction crane, throws an active dynamite down the house`s chimney, destroying the furnace and the house itself. After escaping, the house chases them to an abandoned construction site, in which along the way, causes a manhole to pop out of the ground and throws a car at them.
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The game was generally higher-quality than many other games based on children's films, and it received high ratings from numerous prominent gaming magazines and websites, including Play magazine and GameZone. Monster House is a third-person shooter survival horror video game developed by Artificial Mind and Movement and published by THQ. With each room filled with different enemies and puzzles to solve, DJ, Chowder, and Jenny must use their wits and resources to navigate each floor and ultimately stop the sinister house. At the beginning, DJ, Chowder and Jenny are pulled into the home, in the police car. After that, they give a jump to avoid being eaten by the house while the police car is thrown down into the stomach. As a bonus feature, the full version of Thou Art Dead, the arcade game played in the film by Skull.
Finding himself back in the foyer on the second floor, DJ tries to open an unblocked door that leads to a bedroom, which suddenly throws him inside and closes. He find a key in a jar and uses it to unlock a nearby door to a sideways bedroom where he finds the missing grate handle to the fireplace back in the other bedroom. He opens the fireplace and puts out the fire, revealing a secret passage that takes him to the attic. While avoiding the house's spotlight, he moves the same pile of crate that Jenny jumped across earlier back to the middle, uncovering an air duct. He goes through the vent which takes him to a hallway where he finds a key in a nearby room and uses it to open the door to another room at the end of the hallway and finds Jenny still stuck in the vents.
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Monster House review: Page 2 - Page 2 - Gamesradar
Monster House review: Page 2 - Page 2.
Posted: Fri, 21 Jul 2006 07:00:00 GMT [source]
Communication with their ally, Skull, via walkie-talkie is crucial for getting past complex puzzles. To defend against various enemies inhabiting the house, players can use inventive weapons like cold syrup bottles to slow enemies down, water balloons, and water guns. Additionally, chocolate bars and soda pops are scattered throughout the house to quickly restore health. The Monster House videogames will allow players to experience key moments of the movie as they explore the house room by room, while also taking on unique adventures that were inspired by the film.
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DJ comes after her, but is eaten by a canopy bed in the master bedroom after defeating many monsters and finding a key on it. Monsters ambush her while she moves the model train, which eventually comes off the track and disappears into a poster, where she find a small tunnel behind it, leading into another room. After defeating two living stoves and three living lamps and after recovering the missing gear to the dumbwaiter, she uses it to get to the basement. After defeating two living stoves and three living lamps and after she recovers the missing gear to the dumbwaiter, she uses it to get to the basement.
Meanwhile, having woken up in the bowels of the house after falling down the dumbwaiter, Chowder fights a living TV and enters a flooded room. He climbs up to a platform where he moves a crate to a nearby pipe with a valve and turns it to drain out the water. Chowder then fights off many monsters consisting of gas tanks, floor crawlers, and lamps and encounters the second boss, a large killer pipe. After defeating them all, he moves another crate to a high up platform and finds a key to the nearby door behind some furnaces. After using it to unlock the door, he enters an underground bathroom where a TV passes from behind while he goes through a door. Making his way through the labyrinth, Chowder fights two more living TVs and encounters the third boss, again the giant pipe, but has to defeat it three times before he can make his way to the actual basement.
In Monster House players have to explore the house while taking on the role of the three children (the game will automatically switch to a different character as the story calls for it). Each child is armed with a water blaster and a melee attack to take out enemies. The water blasters reservoir will get drained each time it's fired and will require an occasional re-pumping to refill it. Also, each child has a unique limited ammo weapon, DJ has an instant camera which can stun enemies with its flash, Jenny has a slingshot which shoots marbles, and Chowder has water balloons to soak enemies. Players can find items like keys to unlock doors, cans of pop to regain health, and arcade tokens which can then be used to play a mini-game called Thou Art Dead, a side-scolling action game.
There plans go array when police officers catch them attempting to break into the house and place the kids in the back of a police car. However, the house swallows the police officers and then swallows the police car holding the children. Now that the children are in the belly of the beast, they have to find a way to put a stop to this monster house. The children then fight to escape the house by making their way through the maze of corridors, encountering more enemies along the way. They all then reunite again in the main entrance and narrowly escape the house thanks to Jenny, who pulls down on the house's uvula (chandelier).
He turns on two washing machines to knock a large crate down from a shelf and while he moves it over to a wardrobe to climb up it to reach the doorknob, living chairs and gas tank monsters attack him. He find a key inside a jar and uses it to unlock a crest and finds a hook inside it. He enters a large room where blockade of pipes prevent him from going any farther. After moving a crate to an open area of the blockade to block off a section of pipes, he was able to get inside the blocked area and moves another crate under a ladder and uses the hook to bring down the ladder and uses it to get to the second floor.
DJ then searches for a dusty book and uses it to open a secret passageway and enters an air duct that leads him to the basement where he finds a crashed police car (possibly the same one that got thrown down into the house's stomach). He contacts Skull and he tells DJ that in order to get out, they have to kill the house by taking out its heart, which is the furnace. DJ goes into the next room and when he tries to open a door, the knob falls off and lands on the ceiling.
Jenny defeats the living TV and encounters the first boss in the next room, a large doll that resembles Constance, Nebbercracker's late wife, which comes to life when the chandelier above falls on it. She fights it by destroying the light bulbs on it and finishes it off by shooting the beam holding it up and grabbing the chandelier chain while open firing her water at it. Following her fight against the doll, she finds a way back to the attic.
With three playable characters, fans of the film will enjoy seeing the movie come to life in their living rooms. They try to destroy the furnace (the heart of the house), but fail and are separated again by three giant pipes. The house that old man Nebbercracker owns is alive and is swallowing whole anything that comes close to it. Three neighborhood kids DJ, Chowder, and Jenny decided to plan an attack on the house on Hallows' Eve.
Monster House is an American action-adventure game developed by Artificial Mind and Movemenbt and published by THQ. The game is based on the film of the same name and it's a tie-in to the film as well. At the beginning, just like in the movie, DJ, Chowder and Jenny are pulled into the home, in the police car. Game publisher to bring Sony Pictures' summer 2006 CG frightfest to consoles and handhelds. Gamespot noted that the Game Boy Advance version felt like reminiscent of a bird's-eye view that the legend of Zelda for the Game Boy Advance had and gave it a high score but However, both the Nintendo GameCube and the Nintendo DS versions had mixed reviews and didn't receive as much praise.
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